Circa 2008 - UOGateway.com and the well known UOGateway program vanished, as the domain expired, and the owner had lost interest. The domain was then picked up by Runuo.com for approximately $3,000 in a domain bid, was barely touched and let to die. A year later, in January 2009, it expired again and was then picked up by uovalor.com for $628.
In honor of Mr. Fixit's work and bringing free UO shards together, the project has been reborn. There are some future intentions to recreate a similar program but for now this will hold simply as a top site list.
How it works
UOGateway is slightly different then typical top site lists. It is more then just a top site, as it has features such as graphing network response time (referred to as ping* for short) and players online. Stats are collected by a custom C++ app that runs on the server and polls each shard every 5 minutes to get a data sample. Data samples are then put together to generate the graphs as well as calculate averages. All collected stats are truncated after 30 days, while graphs display the last 24 hours.
What about the launcher?
We do not maintain or support a launcher. The packet code required to make it work is complex and it is something we have never really looked into. It could potentially happen in the future but we have no plans at this point.
How accurate is the data?
The online graphs and ping graphs are fairly accurate but should not be used for scientific purposes. Like any other server, this server's network can become slower or faster at various times, which will skew the data a bit. If you notice a speed spike on all shards at around the same time there is a good chance it was something at our end such as a nightly offsite backup job.
For any UOGateway related discussion, you may register at the forum.
* ping in this case does not refer to ICMP ping, but rather the time it takes for server to respond via TCP.